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Kings of Kings

Quote:

“You know, if the Masters are former Kings, and YOU take their symbols of rule, then that technically makes you… Kings of Kings”

~ Morana


Summary


The Kings of Kings are the major protagonists of FATE Prism. A group of potential heroes in this Universe, they must collect 12 Regalia from 12 Demesne Masters from an island of Zeroth’s and make one wish to hopefully free the inhabitance of the island.


9-A up to 7-C | 3-C | 3-B

Key:


First Arrival | After First 4 Demesne | After 10 or more Demesne

Name:


Kings of Kings

Origin:


FATE Prism

Powers and Abilities:

Summoning, Darkness Manipulation, Time Manipulation, Spatial Manipulation, Light Manipulation, Darkness Manipulation, Elemental Manipulation (Fire, Ice, Water, Wind, Lightning, Earth), Healing (with Violet Magic), Resurrection (with Violet Regalia), Energy Manipulation, Magic User, Life & Death Manipulation (with Violet and Grey Magic), Regeneration Negation (With gold weapons or gold magic), Regeneration (with Violet Magic), Non-Physical Interaction (Can harm Incorporeality beings like the Demesne Master Thanatos so long as they use Magic), Resistance to BFR (can teleport back to the fight instantly with Pink Magic.), Status Effect Inducement, Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).
All Previous abilities but amplified.
All Previous abilities, but amplified greatly.
All Previous abilities, but amplified greatly.
All Previous abilities, but amplified greatly.
All Previous abilities, but amplified greatly.
Depending on the rings worn they could have up to ten type-focused resistances while strengthening their will to gain more or even turn those resistences into Immunities. Conceptual Manipulation (Being immune to a type is more fundamental than being just the type. You’re immune to the quality and very concept of the type. Fire is a representation of Rage, being resistent just reduces damage and stops the status effects. Specifically from the magic. Being immune means placing your hand in even a non-magic fire does nothing to you.)

Attack Potency:


Street level, A single member of the Kings of Kings can achieve this giving the amount of damage Marauders cause, but together the Kings of Kings after fighting many marauders could cause upwards of Town level damage if not contained by the challenges from the Regallia. | Galaxy level, likely higher, together they are able to beat even the weakest of Demesne Masters which are at least 3% of Zeroths maximum power. Only the Regalia Challenge Rings and the Island itself can contain the damage from these attacks and prevent damage to the environment. | Multi-Galaxy level likely far higher together due to beating Zeroth and Nash-Zeroth | Multi-Galaxy level likely Universe level together after fighting a sevearly limited Caelum.

Speed:


Superhuman up to Supersonic+ without any extra feats or abilities | FTL+ likely far higher due being able to tag many of the fastest Marauders | Massively FTL+, has been able to consistently hit Demesne Masters, Zeroth and Nash-Zeroth | Massively FTL+ likely unfathomably higher, able to hit and contend their speed with a sevearly limited Caelum.

Lifting Strength:


Superhuman | Class 1 | Class 10

Striking Strength:


Street level up to Town level | Galaxy level likely higher | Multi-Galaxy level, likely higher

Durability:


Street level up to Town level | Galaxy level likely higher | Multi-Galaxy level, likely higher

Stamina:


Superhuman | Superhuman | Superhuman

Range:


Standard Melee Range, Kilometers up to Tens of Kilometers with Magic | Galactic likely higher with Magic | Intergalactic likely higher with Magic | Intergalactic likely Universal together after fighting a sevearly limited Caelum with Magic and Regalia

Standard Equipment:


2 to 4 out of 12 Regalia per person Swords Shields Bows Arrows Spears Daggers Potions Spells

Intelligence:


Gifted, The Kings of Kings group was picked out as people with special abilities that easily adapt them intelligently to their surroundings. Easily learning magic if they’ve never known magic.

Weaknesses:


Certain members of the Kings of Kings may have weaknesses/vulnerabilities to elements/status effects that can be easily exploited. None of the Kings of Kings are resistent to Mind Manipulation or Time Travel/Stop even with Orange/Time Magic Resistance.