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Aodaghan

Quote:

“Aight, I’m done. Now what the fuck do you want from me?”

~ Aodaghan, during the first interaction.

Summary


Aodaghan is one of the Demesne Masters within FATE Prism, specifically over the Red Demesne and forge within.


3-B, likely higher

Key:


Red Demesne Master

Name:


Aodaghan

Origin:


FATE Prism

Gender:


Male

Age:


Irrelevant (existed along side of the concept of WHEN)

Classification:


Demesne Master | Humanimal

Powers and Abilities:

Crafting, Elemental Manipulation (Fire), Resistance to BFR (can fly back to the fight.), Status Effect Inducement, Energy Manipulation, Magic User, Self-Sustenance (Types 1, 2 and 3), Immortality (Types 1, 2, 3, 4, 5, 8. So long as Zeroth exists, Demesne Masters can return their essence to him and reform.), Regeneration (mid-godly), Souless Entity (Essence is the source of Zeroth and Demesne Masters, existing outside the concept of death or a soul), Acausality (Type 4 - Exists outside the other Concepts and Causality), Non-Physical Interaction (Can harm Incorporeality beings), Resistance to BFR (can use flight to return to the fight), Matter Manipulation (Can destroy matter past the sub-atomic level), Fate Manipulation (Every Character in FATE Prism is capable of altering fate to some degree, Sword swings miss when they should have hit. Magic does no damage when it clearly touched them, even things like “context” of certain situations can change).
Any of the previous that would be used against them along with Possession.

Attack Potency:


Multi-Galaxy level, likely higher with Regalia (Aodaghan has 3% of Zeroth’s total power without the Red Demesne Regalia and 4% with his regalia).

Speed:


At least Transonic (able to cause a controlled shockwave when hitting the ground without causing a crater)

Lifting Strength:


Unknown

Striking Strength:


Town level

Durability:


Town level

Stamina:


Very High

Range:


Extended Melee Range or Thousands of Kilometers with flight

Standard Equipment:


Red Regalia, Red Spells

Intelligence:


At least Above Average

Weaknesses:


Gold Weapons and Spells (Can completely destroy the body of a Concept).